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數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)

數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)

定 價:¥32.00

作 者: ( )D.A.貝利Duane A.Bailey著
出版社: 清華大學(xué)出版社
叢編項: 大學(xué)計算機教育叢書
標(biāo) 簽: 數(shù)據(jù)結(jié)構(gòu)

ISBN: 9787302021926 出版時間: 1999-12-01 包裝: 平裝
開本: 23cm 頁數(shù): 369 字數(shù):  

內(nèi)容簡介

  內(nèi)容簡介這是一本讓讀者在現(xiàn)代程序設(shè)計環(huán)境中學(xué)習(xí)如何生成和分析常用數(shù)據(jù)結(jié)構(gòu)的教材。書中介紹了如何用Java語言設(shè)計與實現(xiàn)傳統(tǒng)的數(shù)據(jù)結(jié)構(gòu)。不書有下列特點:用Java這一開放的、純面向?qū)ο蟮恼Z言作為描述語言。采用面向?qū)ο蠓椒▉碓O(shè)計傳統(tǒng)的數(shù)據(jù)結(jié)構(gòu);引入類、界面、繼承、封裝等思想。全書結(jié)構(gòu)嚴謹,前后連接自然,內(nèi)容簡潔而又清晰。使用適應(yīng)于事物本身規(guī)律的方法來描述事物,亦即用對象、類這一封裝了數(shù)據(jù)和操作的結(jié)構(gòu)來描述數(shù)據(jù)組織。不僅講述了如何用Java實現(xiàn)數(shù)據(jù)結(jié)構(gòu),而且抽象出一般的設(shè)計原則;掌握并靈活運用這些原則,可以使讀者受益非淺。書中有50多個已實現(xiàn)并經(jīng)過測試的類。這些類構(gòu)成一個結(jié)構(gòu)包,可以作為程序員編程的基礎(chǔ)。書中有大量實例,告訴讀者如何去使用定義好的數(shù)據(jù)結(jié)構(gòu)。每一章后有大量精心設(shè)計的提問,可以幫助讀者復(fù)習(xí)和進一步提高。本書適合于本科高年級學(xué)生使用。本書附錄A雖有Java語言的簡介,但對不熟悉Java語言的讀者,建議最好在學(xué)習(xí)本書前花上幾周時間了解Java語言。

作者簡介

暫缺《數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)》作者簡介

圖書目錄

     Contents
   Preface
   0 Introduction
    0.1 Read Me
    0.2 He Can't Say That, Can He?
   1 The Object-Oriented Method
    1.1 Data Abstraction and Encapsulation
    1.2 The Object Model
    1.3 Object-Oriented Terminology
    1.4 Sketching an Example: A Word List
    1.5 A Special Purpose Class: A Bank Account
    1.6 A General Purpose Class: An Association
    1.7 Interfaces
    1.8 Who Is the User?
    1.9 Conclusions
   2 Comments, Conditions, and Assertions
    2.1 Pre- and Postconditions
    2.2 Assertions
    2.3 Craftsmanship
    2.4 Conclusions
   3 Vectors
    3.1 Application: The Word List Revisited
    3.2 Application: Word Frequency
    3.3 The Interface
    3.4 The Implementation
    3.5 Extensibility: A Feature
    3.6 Application: The Matrix Class
    3.7 Conclusions
   4 Design Fundamentals
    4.1 Asymptotic Analysis Tools
    4.1.1 Time and Space Complexity
    4.1.2 Examples
    4.1.3 The Trading of Time and Space
    4.2 Self-Reference
    4.2.1 Recursion
    4.2.2 Mathematical Induction
    4.3 Properties of Design
    4.3.1 Symmetry
    4.3.2 Friction
    4.4 Conclusionp
   5 Sorting
    5.1 Approaching the Problem
    5.2 Selection Sort
    5.3 Insertion Sort
    5.4 Mergesort
    5.5 Quicksort
    5.6 Sorting Objects
    5.7 Vector-Based Sorting
    5.8 Conclusions
   6 Lists
    6.1 Example: A Unique Program
    6.2 Example: Free-Lists
    6.3 Implementation: Singly-Linked Lists
    6.4 Implementation: Doubly-Linked Lists
    6.5 Implementation: Circularly-Linked Lists
    6.6 Conclusions
   7 Linear Structures
    7.1 Stacks
    7.1.1 Example: Simulating Recursion
    7.1.2 Vector-Based Stacks
    7.1.3 List-Based Stacks
    7.1.4 Comparisons
    7.2 Queues
    7.2.1 Example: Solving a Coin Puzzle
    7.2.2 List-Based Queues
    7.2.3 Vector-Based Queues
    7.2.4 Array-Based Queues
    7.3 Example: Solving Mazes
    7.4 Conclusions
   8 Iterators
    8.1 Java's Enumeration Interface
    8.2 The Iterator Interface
    8.3 Example: Vector Iterators
    8.4 Example: List Iterators
    8.5 Example: Filtering Iterators
    8.6 Conclusions
   9 Ordered Structures
    9.1 Comparable Objects
    9.1.1 Example: Comparable Integers
    9.1.2 Example: Comparable Associations
    9.2 Keeping Structures Ordered
    9.2.1 The OrderedStructure Intertace
    9.2.2 The Ordered Vector
    9.2.3 Example: Sorting
    9.2.4 The Ordered List
    9.2.5 Example: The Modified Parking Lot
    9.3 Conclusions
   10 Trees
    10.1 Terminology
    10.2 The Interface
    10.3 Motivating Example: Expression Trees
    10.4 Implementation
    10.4.1 The BinaryTreeNode Implementation
    10.4.2 Implementation of the BinaryTree Wrapper
    10.5 Traversals
    10.5.1 Preorder Traversal
    10.5.2 Inorder Traversal
    10.5.3 Postorder Traversal
    10.5.4 Levelorder Traversal
    10.5.5 Recursion in Iterators
    10.6 Property-Based Methods
    10.7 Example: Huffman Compression
    10.8 Conclusions
   11 Priority Queues
    11.1 The Interface
    11.2 Example: Improving the Huffman Code
    11.3 Priority Vectors
    11.4 A Heap Implementation
    11.4.1 Vector-Based Heaps
    11.4.2 Example: Heapsort
    11.4.3 Skew Heaps
    11.5 Example: Circuit Simulation
    11.6 Conclusions
   12 Search Trees
    12.1 Binary Search Trees
    12.2 Example: Tree Sort
    12.3 Implementation
    12.4 Splay Trees
    12.5 Splay Tree Implementation
    12.6 Conclusions
   13 Dictionaries
    13.1 The Interface
    13.2 Unit Cost Dictionaries: Hash Tables
    13.2.1 Open Addressing
    13.2.2 External Chaining
    13.2.3 Generation of Hash Codes
    13.2.4 Analysis
    13.3 Ordered Dictionaries and Tables
    13.4 Example: Document Indexing
    13.5 Conclusions
   14 Graphs
    14.1 Terminology
    14.2 The Graph Interface
    14.3 Implementations
    14.3.1 Abstract Classes
    14.3.2 Adjacency Matrices
    14.3.3 Adjacency Lists
    14.4 Examples: Common Graph Algorithms
    14.4.1 Reachability
    14.4.2 Topological Sorting
    14.4.3 Transitive Closure
    14.4.4 All Pairs Minimum Distance
    14.4.5 Greedy Algorithms
    14.5 Conclusions
   A A Sip of Java
    A.l A First Program
    A.2 Declarations
    A.2.1 Primitive Types
    A.2.2 Reference Types
    A.3 Important Classes
    A.3.l The ReadStream Class
    A.3.2 PrintStreams
    A.3.3 Strings
    A.4 Control Constructs
    A.4.l Conditional Statements
    A.4.2 Loops
    A.5 Methods
    A.6 Inheritance and Subtyping
    A.6.l Inheritance
    A.6.2 Subtyping
    A.6.3 Interfaces and Abstract Classes
   B Use of the Keyword Protected
   C Principles
   D Structure Package Hierarchy
   E Selected Answers
   Index
   

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