3D Studio VIZ是Autodesk公司推出的三維動畫設(shè)計(jì)軟件,目前在全球已經(jīng)有廣泛的應(yīng)用。本書是3D Studio VIZ基礎(chǔ)課件和高級課件的綜合教材。它既可以做為3D Studio VIZ培訓(xùn)教師的用書,也可以供感興趣的學(xué)生自學(xué)時使用。本書的目的是運(yùn)用具體的設(shè)計(jì)實(shí)例循序漸進(jìn)地講述VIZ的各項(xiàng)功能,高級課件兩部分?;A(chǔ)課件中的前三章(用戶界面、建模概念和場景創(chuàng)建)介紹了VIZ的功能概貌,包括VIZ的主要基礎(chǔ)功能如鏈接、建模、光線設(shè)置、材料設(shè)置、靜態(tài)渲染、通用建模概念、NURBS建模和動畫等,與AutoCAD集成、創(chuàng)建對象、創(chuàng)建與編輯樣長、創(chuàng)建材料、創(chuàng)建管線、渲染與背景這六章,以及創(chuàng)建減振器模型、創(chuàng)建山地車模型、機(jī)械裝配動畫這三章,分別以建筑和機(jī)械設(shè)計(jì)的應(yīng)用實(shí)例為背景講述了VIZ的這些基礎(chǔ)功能。高級課件分為三個模塊。通用模塊講述了VIZ常用的高級功能如子對象級的建模、光滑網(wǎng)格曲面的編輯、多層復(fù)合材料、材料類型和映射、光線調(diào)整和鏡頭效果等。建筑模塊和機(jī)械模塊分別通過建筑和機(jī)構(gòu)設(shè)計(jì)的應(yīng)用實(shí)例,講述了在VIZ中如何增強(qiáng)DWG鏈接、運(yùn)用Lightscape光線、建筑模型的動畫、高級NURBS建模、鏈接機(jī)械桌面文件和機(jī)械設(shè)計(jì)的動畫。作為培訓(xùn)課件,本書所帶光盤中提供了豐富的圖像資料和一份多媒體演示,光盤中的內(nèi)容與書中各個部分、模塊和章節(jié)一一對應(yīng)。
作者簡介
暫缺《3D Studio VIZ基礎(chǔ)課件與高級課件完全教程:英文版》作者簡介
圖書目錄
Part One 3D Studio VIZ Fundamentals Courseware Chapter1 The User Interface The 3D Studio VIZ User Interface Model Viewports&The Viewport Menu Menu Bar Tab Panel The Main Toolbars Command Panels MAXScript Listener,Frame Slider,Track Bar,Status Bar,Prompt Area,and Toggles Time Controls Viewport Navigation Taking the Next Step Changing the Viewport display The Pulldown Menus Using the File Menu to Reset 3D Studio VIZ Saving and Restoring from the Temporary Buffer Looking at the View Menu Adding a Viewport Image The Insert Menu Tools in the Tools Menu The Draw Menu The Modify Menu The Modify Menu The Draw Menu The Modify Menu Greating a Layer The Material Menu The Rendering Menu Animation Menu Help The Tab Panel The 3D Studio VIZ Main Toolbars Other Toolbars Command Panels The Hierarchical Nature of the Command Panels The Material Editor Options Taking the Big Step Chapter2 Basic Modeling Concepts Introduction Building the Toaster Body The Toaster Slots Creating the Feet and Toast Lever Creating the Materials Assigning Material ID's to the Toaster Body Adding an environment Chapter 3 Basic Scene Creation Introduction Creating the Basic Environment The Ceiling Furnishing the Kitchen Lights,Camera,Action Chapter4 AutoCAD/3D Studio VIZ Integration Introduction Importing Linking Importing an AutoCAD 2D Drawing Building a Model Using 2D AutoCAD Geometry Creating the Ceiling Create a Boolean Object Create a Floor Insert the Reception Desk Placing Cameras Placing Lights Understanding Face Normals Assigning a 2-Sided Material Rendering the Scene with Materials File Linking Simulating Sunlight Add Terrain to the Scene Dynamic File Linking Adding a Foliage Object 3D Studio VIZ and AutoCAD XREF Files File Link an AutoCAD File with an XREF Conclusion Chapter5 Creating Objects in 3D Studio VIZ Introduction Building the Conference Room Setting Up Your Model's Workspace Building the Fourth Floor Conference Room Using Array to Create Multiple Columns Creating Wall Objects Adding a Door and a Window to Your Wall Creating the Window Creating a Spiral Staircase with A Railing Adding a Railing Object to thd Stairs Conclusion Chapter6 Creating and Manipulating Splines in 3DS VIZ Introduction A Design Change Changes to the Conference Room Walls Building a Conference Table Creating the Conference Table Base Creating the Table Top Creating the Conference Room Chairs Merging the Conference Table into the Conference Room Conclusion Chapter7 Material Creation:Mapped and Procedural Materials Introduction Bitmaps Procedural Maps Using the Material Editor Adding Materials to the Conference Room Modifying the Material Mapping Creating a Marble Tile Floor Creating A Suspended Ceiling Creating the Wall Materials Dragging a Material onto an Object Conclusion Chapter8 Lighting Introduction Lighting the Conference Room Ambient Light First Things First:The Main Light Source Fill Lights:An Important Step Lighting the Conference Room Walls Darkening the Table Base Brightening the Floor Conclusion Chapter9 High Resolution Renderings and Backgrounds Introduction The Render Scene Dialog Output Size Image Resolution Image Rewolution for Printing Using the Asset Browser Using a Background Image to Enhance a Scene Camera Match Utility Merge a 3D Studio VIZ Model into the Scene Creating a Matte/Shadow Material Conclusion Chapter10 Modeling a Coil-Over Shock Asborber3 Introduction Setting Up Create Lower Mounting Boss Creating the Mounting Hole Creating the Lower Spring Hole Creating the Cylinder on the Top Side of the Cone Creating the Springs Lofting the Springs Lofting the Spring Creating a Copy of the Spring Creating the Ground flat Ends Put the Parts Together Creating the Piston Rod The Damper Body The Adjuster Ring Creating the Ribs Position the Parts Creating the Upper Mounting Boss Chapter11 Modeling a Composite Mountain Bike Frame Setup Creating the Body Adjusting the Body Shape Refining the Frame Creating the Shock Opening Create Fillet Surfaces Chapter12 Animating a Mechanical Assembly Introduction Setting Up Animating the Suspension Animating the Swingarm Animating the Rear Wheel Animating the Shock Animating the Spring Part Two 3D Studio VIZ Advanced Courseware Module 1:General Chapter 1 Advanced Modeling Introduction Setting up your workspace Using XREFs to Import Your Workspace Building the Fuselage Building the Wings Testing MeshSmooth Creating the Elevators and the Rudder Embellishing with MeshSmooth Conclusion Chapter2 Advanced Materials Introduction The Tabletop and the Ashtray The Cigar Box The Cigars The Burning Cigar The Liquor Bottle The Glass Conclusion Chapter3 Special Effects Introduction Why Add Render Effects What You Will Learn in This Chapter The Tower Beacon Animating the Lens Effect The Navigation Lights The Runway Lights Mapping The Runway Lights Effect The Landing Lights Conclusion Module 2:Architectural Chapter1 Enhanced DWG Linking Introduction Preparing an ADT file for linking to 3D Studio VIZ Linking an ADT file to 3D Studio VIZ Applying Materials to Linked Objects Selecting an Objects Different Components Creating A Multi Sub-Object Material Modifying a Linked Object in 3D Studio VIZ Modify a Linked Object in ADT Updating the VIZ File Summary Chapter2 Lighting using Lightscape Lights Introduction Creating a Wall Fixture Using the Asset Browser to import ERCO Fixtures Exporting to Lightscape Using Lightscape Importing a Lightscape Solution into VIZ Summary Chapter3 Animating the Architectural Model Introduction Animating the lobby artwork display Understanding the Multi/Sub-Object material and UVW map channels Assigning the Map Channels Animating the Artwork Editing the keys in Track View Animating the Display Monitors Using Visibility to fade in/out the title slides Creating and assigning the Animated Material Animating the pool water Animating the camera Summary Module 3:Mechanical Chapter1 Advenced NURBS Modeling Introduction Loading a Reference Image Creating the Seat Creating the Cowling Pod Blending the Cowling Pod and Seat Creating the Cowling Creating the Deck Blending the Cowling and Deck Surface Lofting the Hull Building the Transom Surface Adding the Sear Support Creating the Handlebars Creating the Hand Grips Adding the Handlebar to the PWC Body Summary Chapter2 Linking Mechanical Desktop Files Introduction Terminology The File Link Settings Dialog Handling Mechanical Desktop Subassembiles Other MDT Considerations Part Naming Updating Linked MDT Files Summary Chapter3 Mechanical Animation Introduction Defining the Tool Path Linking Machine Components Merging the Toolpath Setting Up for Inverse Kinematics Setting up the Part Transfer Robot Adding the Part Transfer Bobot Adding the Part Transfer Robot Applying IK to the Robot Applying a Link Controller to the Parts Summary