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3D STUDIO MAX快速參考手冊(cè)

3D STUDIO MAX快速參考手冊(cè)

定 價(jià):¥42.00

作 者: (美)[M.布斯凱]Michele Bousquet著;甘特創(chuàng)作室譯
出版社: 中國(guó)水利水電出版社
叢編項(xiàng): 萬(wàn)水電腦動(dòng)畫(huà)與多媒體技術(shù)系列
標(biāo) 簽: 三維

ISBN: 9787801249753 出版時(shí)間: 1999-03-01 包裝:
開(kāi)本: 26cm 頁(yè)數(shù): 443頁(yè) 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  本書(shū)詳細(xì)介紹了3D Studio MAX提供的各種功能。包括菜單中各種命令的使用,面板和工具使用方法,以及編輯器中各個(gè)選項(xiàng)和按鈕的作用。通過(guò)閱讀本書(shū),可使動(dòng)畫(huà)制作者設(shè)計(jì)出高水平的各種三維動(dòng)畫(huà)作品。本書(shū)適合用于各種計(jì)算機(jī)圖形圖像制作人員,也是廣大動(dòng)畫(huà)愛(ài)好者的必備手冊(cè)。

作者簡(jiǎn)介

暫缺《3D STUDIO MAX快速參考手冊(cè)》作者簡(jiǎn)介

圖書(shū)目錄

譯者序
致謝
怎樣使用本書(shū)
菜單
About 3D Studio MAX
Active Gri d Object
Active Home Grid
Additional Help
Align
Align Normals
Align To View
Archive
Array
Attach
Background Image
Clone
Close
Configure Paths
Connect to Support and Information
Crossing
Deactivate All Maps
Delete
Delete Track View
Detach
Display Floater
Edit Named Selections
Environment
Exit
Expert Mode
Explode
Export
Fetch
Grid and Snap Setting
Group
Hold
Import
Insert Tracks
Learning 3D Studio MAX
Make Preview
Match Camera to View
Material Editor
Material/Map Browser
Merge
Mirror
New
New Track View
Online Reference
Open(File)
Open(Group)
Open Track View
Place Highlight
Pop-up Menus
Preference
Properties
Redo[last action]
Redo[last view change]
Redraw All Views
Rename Preview
Render
Replace
Reset
Reset Background Transform
Restore Actiie[current]View
Save
Save Active View
Save As
Save Selected
Select All
Select By Color/Name
Setlect Invert
Select Invert
Select Floater
Select None
Shade Selected
Show Axis Icon
Show Dependencies
Show Ghosting
Show Home Grid
Show Key Times
Show Last Rendering
Snapshot
Summary Info
Transform Type-In
Undo[last action]
Undo[last view change]
Ungroup
Units Setup
Update Background Image
Update During Spinner Drag
Video Post
View File
Viewport Configuration
View Preview
Window
工具條
Align
Align Camera
Align to View
Angle Snap Toggle
Animate
Arc Rotate/Selected
Array
Bind to Space Warp
Circular Selection Region
Crossing Selection
Degradation Ouerride
Dolly Camera/Light/Target
Fence Selection Region
Field-of-View
Go to End/Go to Start
Help
Inverse Kinematics on/off toggle
Key Mode Toggle
Light Falloff/Hotspot
Lock Selection
Material Editor
Min/Max Toggle
Mirror Selected Objects
Named Selection Sets
Next Frame/Next Key
Normal Align
Orbit Camera/Light
Pan
Pan Camera/Light
Percent Snap
Perspective
Place Highlight
PlayAnimation/Play Selected
Previous Frame/Previous Key
Quick Render
Rectangular Selection Region
Redo
Reference Coordinate System
Region Zoom
Render Last
Render Scene
Render Type
Restrict to X/Y/Z
Restric to XY/YZ/ZX Plane
Roll Camera/Light
Select and Link
Select and Move
Select and Non-uniform Scale
Select and Rotate
Select and  Squash
Select and Uniform Scale
Select by Name
Select Object
Selection Filter
Snapshot
Spinner Snap Toggle
3D Snap Toggle
Time Configuraton
Truck Camera/Light
2D Snamp Toggle
2.5D Snap Toggle
Undo
Unlink Selection
Use Pivot Point Center
Use Selection Center
Use Transform Corrdinate Center
Window Selection
Zoom/All/Extents/Selected
面板
Affect Region
Anchor
Arc
ASCII Object Output
Asset Manager
Assign Vertex  Colors
AudioClip
Awning
Background
Bend
Bevel
Bevel Profile
BiFold
Billboard
Blizzard
Bomb
Bones
Boolean
Box
BoxGizmo
Camera Map
Camera Match
CamPoint
Cap Holes
Capsule
Casement
C-Ext
ChamferBox
ChamferCyl
Circle
Colapse
Color Cipboard
Compass
Cone
Conform(Compound Object)
Conform(Space Warp)
Connect
CV Cureve
CV Surf
CylGizmo
Cylinder
Dflector
DeleteMesh
DeleteSpline
Displace
Display
Donut
Dummy
Dynamics
Edit Mesh/Editable Mesh
Edit Patch
Edit Spline/Editable Spline
Ellipse
Extrude
Face Extrude
FFD 2*2*2/3*393/4*4*4
FFD(Box)
FFD(Cyl)
Fillet/Chamfer
Fixed
Fog
Follow/Band
Free
Free Direct
Free Spot
Gengon
GeoSphere
Gravity
Grid
Hedra
Helix
IFL Manager
IK
Inline
Lathe
Lattice
L-Ext
Level of Detail
Line
Linked Xform
Link Info
Link Inheritance(Selected)
LOD
Loft
MapScaler
MapScaler
Materiaal
MAXScript
Measure
MeshSmooth
Mirror
Modify
Morph
Motion Capture
Motor
NavInfo
NGon
Noise
Normal
NCurve Sel
NSurf Sel
OilTank
Omni
Optimize
Parameters
PArray
PatchDeform
PathDeform
Path Follow
PBomb
PCloud
Pivot(Doors)
Pivot(Hierarchy)
Pivoted
Point
Point Curve
Point Surf
Polygon Counter
Preserve
Prism
Projected
Protractor
ProxSensor
Push
Pyramid
Quad Patch
Rectangle
Relax
Rescale World Units
Reset XForm
Ring Array
Ripple
Scatter
SDeflector
Section
ShapeMerge
Skew
Sliding(Doors)
Sliding(Windows)
Smooth
Snow
Sound
Sphere
SphereGizmo
Spherify
Spindle
SplineSelect
Spray
Star
STL-Check
Stretch
Strokes
Sunlight
Super Spray
Surface Appoximation
SurfDeform
Tape
Target
Target Direct
Target Spot
Teapot
Tessellate
Text
TimeSensor
Torus
Torus Knot
TouchSensor
Trajectories
Trim/Extend
Tri Patch
Tube
Twist
UDeflector
Unwarp UVW
UVW Map
UVW Xform
Vol.Select
Wave
Wind
XForm
材質(zhì)編輯器
About the Material Editor
Adobe Phtotoshop Plug-In Filter
Adobe Premiere Video Filter
Assign Material  to Selection
Background
Bacdlight
Bitmap
Blend
Cellular
Checker
Composite
Coordinates Rollout(Environment)
Coordinates Roolout(Non-Environment)
Dent
Double Sided
Enivronment Maps
Falloff
Flat Mirror
Get Material
Go to Parent
Go to Sibling
Gradient
Make Material Copy
Make Preview
Mapping Coordinates
Marble
Mask
Material Effects Channel
Material/Map Browser
Material/Map Navigator
Matte/Shadow
Mix
Multi/Sub-Object
Noise
Noise Rollout
Options
Output
Particle Age
Particle MBlur
Perlin Marble
Pick Material from Object
Planet
Play Preview
Pop-up Menu
Put Material to Scene
Put to Library
Raytrace(material)
Raytrace(map)
Reflect/Refract
Reset Map/Mtl to Default Settings
RGB Multiply
RBG Tint
Sarmple Type
Sample UV Tiling
Save Preview
Select by Material
Show End Result
Show End Result
Show  Map in Viewport
Size Paramters
Smoke
Speckle
Splat
Standard
Stucco
Thin Wall Refraction
Top/Bottom
Vertex Color
Water
Wood
附錄
渲染基本概念
視頻顏色檢測(cè)

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