Edward Angel,現(xiàn)任新墨西哥大學(xué)計(jì)算機(jī)科學(xué)系、電氣與計(jì)算機(jī)工程學(xué)院,以及媒體藝術(shù)學(xué)系教授。他獲得了南加利福尼亞大學(xué)哲學(xué)博士學(xué)位,以及加利福尼亞技術(shù)學(xué)院的工程理學(xué)士學(xué)位,此外,他還兼任該大學(xué)藝術(shù)、研究、技術(shù)與科研實(shí)驗(yàn)室和工藝技術(shù)中心的主任。
圖書目錄
CHAPTER 1 GRAPHICS SYSTEMS AND MODELS 1.1 Application of Computer Graphics 1.1.1 Display of Information 1.1.2 Design 1.1.3 Simualation and Animation 1.1.4 User Interfaces 1.2 A Graphics System 1.2.1 Pixels and the Frame Buffer 1.2.2 Output Devices 1.2.3 Input Devices 1.3 Images:Physical and Synthetic 1.3.1 Objects and Viewers 1.3.2 Light and Images 1.3.3 Imaging Models 1.4 Imaging Systems 1.4.1 The Phinhole Canmera 1.4.2 The Human Visual System 1.5 The Synthetic-Camera Model 1.6 The Programmer's Interface 1.6.1 The Pen-Plotter Model 1.6.2 Three-Dimensional APls 1.6.3 A Spquence of Images 1.6.4 The Modeling-Rendering Paradigm 1.7 Graphics Architectures 1.7.1 Dispaly Processors 1.7.2 Pipeline Architectures …… CHAPTER 2 GRAPHICS PROGRAMMING CHAPTER 3 INPUT AND INTERACTION CHAPTER 4 GEOMETRIC OBJECTS AND TRANSFORMATIONS CHAPTER 5 VIEWING CHAPTER 6 SHADING CHAPTER 7 FROM VERTICES TO FRAGMENTS CHAPTER 8 DISCRETE TECHNIQUES CHAPTER 9 PROGRAMMABLE SHADERS CHAPTER 10 MODELING CHAPTER 11 CURVES AND SURFACES CHAPTER 12 ADVANCED RENDERING APPENDIX A SAMPLE PROGRAMS APPENDIX B SPACES APPENDIX C MATRICES APPENDIX D SYNOPSIS OF OPENGL FUNCTIONS References Function Index Subject Index