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JAVA TM STRUCTURES(數(shù)據(jù)結(jié)構(gòu)JAVA描述)

JAVA TM STRUCTURES(數(shù)據(jù)結(jié)構(gòu)JAVA描述)

定 價(jià):¥32.00

作 者: 英.
出版社: 清華大學(xué)出版社
叢編項(xiàng):
標(biāo) 簽: 暫缺

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ISBN: 9787302021926 出版時(shí)間: 1999-12-01 包裝:
開(kāi)本: 16開(kāi) 頁(yè)數(shù): 0 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  這是一本讓讀存在現(xiàn)代程序設(shè)計(jì)環(huán)境中學(xué)習(xí)如何生成和分析常用數(shù)據(jù)結(jié)構(gòu)的教材。書(shū)中介紹了如何用Java語(yǔ)言設(shè)計(jì)與實(shí)現(xiàn)傳統(tǒng)的數(shù)據(jù)結(jié)構(gòu)。本書(shū)目下列情點(diǎn):·用Java這一開(kāi)放的、純面向?qū)ο蟮恼Z(yǔ)著作為描述語(yǔ)言?!げ捎妹嫦?qū)ο蠓椒▉?lái)設(shè)計(jì)傳統(tǒng)的數(shù)據(jù)結(jié)構(gòu);引入類、并面、繼承、封裝等思想?!と珪?shū)結(jié)枸嚴(yán)謹(jǐn),前后連接自然,內(nèi)容簡(jiǎn)潔而又清晰?!な褂眠m應(yīng)于事物本易規(guī)律的方法來(lái)描述事物,亦即用對(duì)象、類這一封裝了數(shù)據(jù)和操作的結(jié)構(gòu)來(lái)描還數(shù)據(jù)組織?!げ粌H講述了如何用Java實(shí)現(xiàn)數(shù)據(jù)結(jié)構(gòu)且抽象出一般的設(shè)計(jì)原則掌握并靈活運(yùn)用這些原則可以使讀香受益非淺?!?shū)中有50多個(gè)已實(shí)現(xiàn)并經(jīng)過(guò)測(cè)試的類。這些類構(gòu)成一個(gè)結(jié)構(gòu)包,可以作為程序員編程的基礎(chǔ)?!?shū)中有大量實(shí)例,吉訴讀著如何去使用定義好的數(shù)據(jù)結(jié)構(gòu)?!っ恳徽潞笥写罅烤脑O(shè)計(jì)的提問(wèn),目以幫助讀者復(fù)習(xí)和進(jìn)一步提高。本書(shū)適合于本科高年級(jí)學(xué)生使用。本書(shū)附錄A雖有Java語(yǔ)言的簡(jiǎn)介,但對(duì)不熟悉Java語(yǔ)言的讀者,建議最好在學(xué)習(xí)本書(shū)軛花上幾周時(shí)間了解Java語(yǔ)言。

作者簡(jiǎn)介

暫缺《JAVA TM STRUCTURES(數(shù)據(jù)結(jié)構(gòu)JAVA描述)》作者簡(jiǎn)介

圖書(shū)目錄

Preface
0 Introduction
0.1 Read Me
0.2 He Cant Say That, Can He?
1 The Object-Oriented Method
1.1 Data Abstraction and Encapsulation
l.2 The Object Model
1.3 Object-Oriented Terminology
1.4 Sketching an Example: A Word List
l.5 A Special Purpose Class: A Bank Account
1.6 AGeneral Purpose Class: An Association
1.7 Interfaces
l.8 Who Is the User?
l.9 Conclusions
2 Comments, Conditions, and Assertions
2.1 Pre- and Postconditions
2.2 Assertions
2.3 Craftsmanship
2.4 Conclusions
3 Vectors
3.1 Application: The Word List Revisited
3.2 Application: Word Frequency
3.3 The Interface
3.4 The Implementation
3.5 Extensibility: A Feature
3.6 Application: The Matrix Class
3.7 Conclusions
4 Design Thndamentals
4.1 Asymptotic Analysis Tools
4.1.1 Time and Space Complexity
4.1.2 Examples
4.1.3 The Trading of Time and Space
4.2 Self Reference
4.2.1 Recursion
4.2.2 Mathematical Induction
4.3 Properties of Design
4.3.1 Symmetry
4.3.2 Friction
4.4 Conclusions
5 Sorting
5.1 Approaching the Problem
5.2 Selection Sort
5.3 Insertion Sort
5.4 Mergesort
5.5 QuickPort
5.6 Sorting Objects
5.7 Vector-Based Sorting
5.8 Conclusions
6 Lists
6.1 Example: A Unique Program
6.2 Example: Free-Lists
6.3 Implementation: Singly-Linked Lists
6.4 Implementation: Doubly-Linked Lists
6.5 Implementation: Circularly-Linked Lists
6.6 Conclusions
7 Linear Structures
7.1 Stacks
7.1.1 Example: Simulating Recursion
7.1.2 Vector-Based Stacks
7.1.3 List-Based Stacks
7.1.4 Comparisons
7.2 Queues
7.2.1 Example: Solving a Coin Puzzle
7.2.2 List-Based Queues
7.2.3 Vector-Based Queues
7.2.4 Array-Based Queues
7.3 Example: Solving Mazes
7.4 Conclusions
8 Iterates 1
8.1 Javas Enumeration Interface
8.2 The Iterate Interface
8.3 Example: Vector Iterates
8.4 Example: List Iterates
8.5 Example: Filtering Iterates
8.6 Conclusions
9 Ordered Structures
9.1 Comparable Objects
9.1.1 Example: Comparable Integers
9.1.2 Example: Comparable Associations
9.2 Keeping Structures Ordered
9.2.1 The OrderedStructure Interface
9.2.2 The Ordered Vector
9.2.3 Example: Sorting
9.2.4 The Ordered List
9.2.5 Example: The Modified Parking Lot
9.3 Conclusions
10 These
l0.1 Terminology
10.2 TheInterface
l0.3 Motivating Example: Expression Trees
10.4 Implementation
l0.4.1 The BinaryTreeNode Implementation
l0.4.2 implementation of the BinaryTree Wrapper
10.5 Traversals
l0.5.1 Preorder Traversal
l0.5.2 Ignored Traversal
l0.5.3 Postured Traversal
l0.5.4 Levelorder Traversal
10.5.5 Recursion in Iterates
l0.6 Property-Based Methods
10.7 Example: Huffman Compression
10.8 Conclusions
11 Priority Queues
l1.1 The Interface
11.2 Example: Improving the Huffman Code
l1.3 Priority Vectors
ll.4 A Heap Implementation
1l.4.1 Vector-Based Heaps
ll.4.2 Example: Heapsort
11.4.3 Skew Heaps
l1.5 Example: Circuit Simulation
l1.6 Conclusions
12 Search knees
l2.1 Binary Search Trees
12.2 Example: Tree Sort
l2.3 Implementation
12.4 Splay Trees
l2.5 Splay Tree Implementation
l2.6 Conclusions
13 Dictionaries
13.1 TheInterface
l3.2 Unit Cost Dictionaries: Hash Tables
l3.2.1 Open Addressing
l3.2.2 External Chaining
13.2.3 Generation of Hash Codes
13.2.4 Analysis
13.3 Ordered Dictionaries and Tables
13.4 Example: Document Indexing
13.5 Conclusions
14 Graphs
l4.1 Terminology
l4.2 The Graph Interface
14.3 Implementations
l4.3.1 Abstract Classes
14.3.2 Adjacency Matrices
l4.3.3 Adjacency Lists
14.4 Examples: Common Graph Algorithms
l4.4.1 Ratability
14.4.2 Topological Sorting
14.4.3 Transitive Closure
14.4.4 All Pairs Minimum Distance
14.4.5 Greedy Algorithms
l4.5 Conclusions
A A Sip of Java
A.1 A First Program
A.2 Declarations
A.2.1 Primitive Types
A.2.2 Reference Types
A.3 Important Classes
A.3.1 The roadster!n Class
A.3.2 PrintStreams
A.3.3 Strings
A.4 Control Constructs
A.4.1 Conditional Statements
A.4.2 Loops
A.5 Methods
A.6 Inheritance and Subtyping
A.6.1 Inheritance
A.6.2 Subtyping
A.6.3 Interfaces and Abstract Classes
B Use of the Keyword Protected
C Principles
D Structure Package Hierarchy
E Selected Answers<>

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