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算法設(shè)計(jì)與分析導(dǎo)論(英文版)

算法設(shè)計(jì)與分析導(dǎo)論(英文版)

定 價(jià):¥69.00

作 者: 李家同 等著
出版社: 機(jī)械工業(yè)出版社
叢編項(xiàng): 經(jīng)典原版書庫
標(biāo) 簽: 算法

ISBN: 9787111208211 出版時(shí)間: 2007-02-01 包裝: 膠版紙
開本: 16開 頁數(shù): 723 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  通信網(wǎng)絡(luò)設(shè)計(jì),VLSI布局和DNA序列分析,都是重要而有難度的問題,無法單靠初級(jí)算法解決。因此,對(duì)于計(jì)算機(jī)科學(xué)家來說,有一個(gè)良好的算法設(shè)計(jì)和分析的知識(shí)系統(tǒng)是十分重要的。本書從策略的角度來描述算法設(shè)計(jì)。每個(gè)策略下都包含了許多基于此策略的算法設(shè)計(jì),而且對(duì)子每個(gè)算法,都有豐富的實(shí)例對(duì)其進(jìn)行詮釋。另外,每個(gè)例子中都帶有很多圖示。.近年來,許多近似算法相繼開發(fā)出來。本書清晰地描述了兩個(gè)重要概念:PTAS和NPO-complete。另外,本書第12章還介紹了聯(lián)機(jī)算法,每個(gè)聯(lián)機(jī)算法都是通過先描述其內(nèi)在的基本原理來展開介紹的?!捌綌偡治觥笔撬惴ㄑ芯康囊粋€(gè)新領(lǐng)域,本書對(duì)這個(gè)不易理解的新概念也進(jìn)行了詳細(xì)的介紹。..本書可以作為計(jì)算機(jī)專業(yè)本科生或碩士研究生的教材使用。...

作者簡(jiǎn)介

  本書提供作譯者介紹R.C.T.Lee(李家同)臺(tái)灣“暨南大學(xué)”教授。李教授是美國電機(jī)電子學(xué)會(huì)的榮譽(yù)會(huì)士,并且曾擔(dān)任過11種國際學(xué)術(shù)刊物的編輯委員。他在算法和邏輯方面的著作曾被譯為多種文字出版。同時(shí),李教授也是短篇小說作家,他的小說親切、自然、發(fā)人深省,曾感動(dòng)了無數(shù)人。.S.S.Tseng(曾憲雄)和R.C.Chang(張瑞川)臺(tái)灣交通大學(xué)計(jì)算機(jī)與信息科學(xué)系教授。..Y.T.Tsai(蔡英德)臺(tái)灣靜宜大學(xué)信息傳播工程學(xué)系教授兼系主任。...

圖書目錄

Preface
List of Figures  
Chapter 1 INTRODUCTION  
Chapter 2 THE COMPLEXITY OF ALGORITHMS AND THE LOWER BOUNDS OF PROBLEMS  
2-1 The time complexity of an algorithm  
2-2 The best-, average- and worst-case analysis of algorithms  
2-3 The lower bound of a problem  
2-4 The worst-case lower bound of sorting  
2-5 Heap sort: A sorting algorithm which is optimal in worst cases  
2-6 The average-case lower bound of sorting  
2-7 Improving a lower bound through oracles  
2-8 Finding the lower bound by problem transformation  
2-9 Notes and references  
2-10 Further reading materials  
Exercises  
Chapter 3 THE GREEDY METHOD  
3-1 Kruskal's method to find a minimum spanning tree  
3-2 Prim's method to find a minimum spanning tree  
3-3 The single-source shortest path problem  
3-4 The 2-way merge problem  
3-5 The minimum cycle basis problem solved by the greedy algorithm  
3-6 The 2-terminal one to any problem solved by the greedy method  
3-7 The minimum cooperative guards problem for 1-spiral polygons solved by the greedy method  
3-8 The experimental results  
3-9 Notes and references  
3-10 Further reading materials  
Exercises  
Chapter 4 THE DIVIDE-AND-CONQUER STRATEGY  
4-1 The 2-dimensional maxima finding problem  
4-2 The closest pair problem  
4-3 The convex hull problem  
4-4 The Voronoi diagrams constructed by the divide-and-conquer strategy  
4-5 Applications of the Voronoi diagrams  
4-6 The Fast Fourier Transform  
4-7 The experimental results  
4-8 Notes and references  
4-9 Further reading materials  
Exercises  
Chapter 5 TREE SEARCHING STRATEGIES  
5-1 Breadth-first search  
5-2 Depth-first search  
5-3 Hill climbing  
5-4 Best-fIRst search strategy  
5-5 Branch-and-bound strategy  
5-6 A personnel assignment problem solved by the branch-and-bound strategy  
5-7 The traveling salesperson optimization problem solved by the branch-and-bound strategy  
5-8 The 0/1 knapsack problem solved by the branch-and-bound strategy  
5-9 A job scheduling problem solved by the branch-and-bound approach  
5-10 A* algorithm  
5-11 A channel routing problem solved by a specialized A* algorithm  
5-12 The linear block code decoding problem solved by the A* algorithm  
5-13 The experimental results  
5-14 Notes and references  
5-15 Further reading materials  
Exercises  
Chapter 6 PRUNE-AND-SEARCH  
6-1 The general method  
6-2 The selection problem  
6-3 Linear programming with two variables  
6-4 The 1-center problem  
6-5 The experimental results  
6-6 Notes and references  
6-7 Further reading materials  
Exercises..  
Chapter 7 DYNAMIC PROGRAMMING  
7-1 The resource allocation problem  
7-2 The longest common subsequence problem  
7-3 The 2-sequence alignment problem  
7-4 The RNA maximum base pair matching problem  
7-5 0/1 knapsack problem  
7-6 The optimal binary tree problem  
7-7 The weighted perfect domination problem on trees  
7-8 The weighted single step graph edge searching problem on trees  
7-9 The m-watchmen routes problem for 1-spiral polygons solved by the dynamic programming approach  
7-10 The experimental results  
7-11 Notes and references  
7-12 Further reading materials  
Exercises  
Chapter 8 THE THEORY OF NP-COMPLETENESS  
8-1 An informal discussion of the theory of NP-completeness  
8-2 The decision problems  
8-3 The satisfiability problem  
8-4 The NP problems  
8-5 Cook's theorem  
8-6 NP-complete problems  
8-7 Examples of proving NP-completeness  
8-8 The 2-satisfiability problem  
8-9 Notes and references  
8-10 Further reading materials  
Exercises  
Chapter 9 APPROXIMATION ALGORITHMS  
9-1 An approximation algorithm for the node cover problem  
9-2 An approximation algorithm for the Euclidean traveling salesperson problem  
9-3 An approximation algorithm for a special bottleneck traveling salesperson problem  
9-4 An approximation algorithm for a special bottleneck weighted k-supplier problem  
9-5 An approximation algorithm for the bin packing problem  
9-6 An optimal approximation algorithm for the rectilinear m-center problem  
9-7 An approximation algorithm for the multiple sequence alignment problem  
9-8 A 2-approximation algorithm for the sorting by transposition problem  
9-9 The polynomial time approximation scheme  
9-10 A 2-approximation algorithm for the minimum routing Cost spanning tree problem  
9-11 A PTAS for the minimum routing cost spanning tree problem  
9-12 NPO-completeness  
9-13 Notes and references  
9-14 Further reading materials  
Exercises  
Chapter 10 AMORTIZED ANALYSIS  
10-1 An example of using the potential function  
10-2 An amortized analysis of skew heaps  
10-3 Amortized analysis of AVL-trees  
10-4 Amortized analysis of self-organizing sequential search heuristics  
10-5 Pairing heap and its amortized analysis  
10-6 Amortized analysis of a disjoint set union algorithm  
10-7 Amortized analysis of some disk scheduling algorithms  
10-8 The experimental results  
10-9 Notes and references  
10-10 Further reading materials  
Exercises  
Chapter 11 RANDOMIZED ALGORITHMS  
11-1 A randomized algorithm to solve the closest pair problem  
11-2 The average performance of the randomized closest pair problem  
11-3 A randomized algorithm to test whether a number is a prime  
11-4 A randomized algorithm for pattern matching  
11-5 A randomized algorithm for interactive proofs  
11-6 A randomized linear time algorithm for minimum spanning trees  
11-7 Notes and references  
11-8 Further reading materials  
Exercises  
Chapter 12 ON-LINE ALGORITHMS  
12-1 The on-line Euclidean spanning tree problem solved by the greedy method  
12-2 The on-line k-server problem and a greedy algorithm to solve this problem defined on planar trees  
12-3 An on-line obstacle traversal algorithm based on the balance strategy  
12-4 The on-line bipartite matching problem solved by the compensation strategy  
12-5 The on-line m-machine problem solved by the moderation strategy  
12-6 On-line algorithms for three computational geometry problems based on the elimination strategy  
12-7 An on-line spanning tree algorithm based on the randomization strategy  
12-8 Notes and references  
12-9 Further reading materials  
Exercises  
BIBLIOGRAPHY  
auTHOR INDEX  
SUBJECT INDEX  

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