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和諧界面:交互設(shè)計(jì)基礎(chǔ)(英文版)

和諧界面:交互設(shè)計(jì)基礎(chǔ)(英文版)

定 價(jià):¥69.50

作 者: (美)海姆 著
出版社: 電子工業(yè)出版社
叢編項(xiàng):
標(biāo) 簽: 平面設(shè)計(jì)

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ISBN: 9787121051227 出版時(shí)間: 2007-10-01 包裝: 平裝
開(kāi)本: 16開(kāi) 頁(yè)數(shù): 665 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  在普適計(jì)算時(shí)代,交互設(shè)計(jì)過(guò)程以人機(jī)交互的研究和理論為基礎(chǔ)至關(guān)重要。本書(shū)闡述了如何將人機(jī)交互的研究和理論應(yīng)用到交互設(shè)計(jì)過(guò)程中,涵蓋并超越了傳統(tǒng)的人機(jī)交互范圍。每章首先討論HCI主題或概念,然后從交互設(shè)計(jì)的視角深入探究。書(shū)中使用具體設(shè)計(jì)場(chǎng)景講述各HCI主題中相應(yīng)的界面問(wèn)題和解決方案。全書(shū)包括三部分:使用計(jì)算機(jī)、交互設(shè)計(jì)和交互因素。作者從實(shí)際應(yīng)用的角度出發(fā)介紹了HCI的研究成果,并闡述了構(gòu)建軟件和Web網(wǎng)站可用性界面的過(guò)程。 本書(shū)主要包括使用計(jì)算機(jī)、交互設(shè)計(jì)和交互的因素這三部分,可作為高等院校相關(guān)專(zhuān)業(yè)學(xué)生的教材,也可供程序設(shè)計(jì)人員及其他相關(guān)人員參考。

作者簡(jiǎn)介

暫缺《和諧界面:交互設(shè)計(jì)基礎(chǔ)(英文版)》作者簡(jiǎn)介

圖書(shū)目錄

SECTION Ⅰ USING COMPUTERS
Chapter 1 INTERACTION PARADIGMS
1.1. Innovation
1.1.1. Memex
1.1.2. Human Augmentation System
1.1.3. OLIVER
1.1.4. The Ultimate Display
  1.2. Computing Environments
1.2.1. Physical Computing Environment
1.2.2. Social Computing Environment
1.2.3. Cognitive Computing Environment
  1.3. Analyzing Interaction Paradigms
1.3.1. 5W+H
1.3.2. Terms
  1.4. Interaction Paradigms
1.4.1. Large-Scale Computing
1.4.2. Personal Computing
1.4.3. Networked Computing
1.4.4. Mobile Computing
1.4.5. Collaborative Environments
1.4.6. Embodied Virtuality
1.4.7. Contemporary Approaches in Embodied Virtuality
1.4.8. Virtual Reality
1.4.9. Augmented Reality
Summory   :
Resources on the Web
Suggested Reoding
Chapter 2 INTERACTION FRAMEWORKS AND STYLES
   2.1. Frameworks for Understanding Interaction
2.1.1. Execution/Evaluation Action cycle
2.1.2. Interaction Framework
   2.2. Coping with Complexity
2.2.1. Mental Models
2.2.2. Mapping
2.2.3. Semantic and Articulatory Distance
2.2.4. Affordances
   2.3. Interaction Styles
2.3.1. Command Line
2.3.2. Menu-Based Interface
2.3.3. Form Fill-ln
2.3.4. Question and Answer
2.3.5. Direct Manipulation
2.3.6. Metaphors
2.3.7. Web Navigation
2.3.8. Three-Dimensional Environments
2.3.g. Zoomable Interface
2.3.10. Natural Language
   Summary
   Resources on the Web
   Suggested Reading
SECTION Ⅱ DESIGNING NTERACTION
Chapter 3 INTERACTION DESIGN PROCESS
  3.1. Iterative Design
  3.2. User-Centered Design
3.3. Interaction Design Models
   3.3.1. Waterfall Model
   3.3.2. Spiral Model
   3.3.3. Dynamic Systems Development Method
   3.3.4. Prototype-Based Models
   3.3.5. Discount Usability Engineering
   3.3.6. Contextual In.quiry
3.4. Overview of Interaction Design Models
   3.4.1. The Design Process Model
  ……
SECTION Ⅲ FACETS OF INTERACTION
APPENDIX A
APPENDIX B
APPENDIX C
REFERENCES
CREDITS
INDEX

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