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Windows程序設(shè)計(jì)(第5版·英文版 上下冊(cè))

Windows程序設(shè)計(jì)(第5版·英文版 上下冊(cè))

定 價(jià):¥189.00

作 者: (美)佩佐爾 著
出版社: 人民郵電出版社
叢編項(xiàng): 圖靈程序設(shè)計(jì)叢書
標(biāo) 簽: WINDOWS

購(gòu)買這本書可以去


ISBN: 9787115193155 出版時(shí)間: 2009-02-01 包裝: 平裝
開本: 16開 頁(yè)數(shù): 全2冊(cè) 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  有經(jīng)驗(yàn)的Windows程序員都知道,如果在工作中遇到了技術(shù)難題。最好的解決辦法就是去查Petzold的書。是的,《Windows程序設(shè)計(jì)》內(nèi)容博大精深。闡述透徹流暢,是毋庸置疑的Windows程序設(shè)計(jì)的權(quán)威著作,也是享譽(yù)世界的微軟技術(shù)大師、Windows先驅(qū)獎(jiǎng)得主Charles Petzold的代表作。多少年來,一代又一代Windows程序員受惠于《Windows程序設(shè)計(jì)》,無(wú)數(shù)在Windows上運(yùn)行的程序都不同程度地受到了《Windows程序設(shè)計(jì)》的影響。今天,Win32 API之上已經(jīng)有了各種框架使我們的開發(fā)工作更加方便。但是Petzold著作的魅力不減。仍然在不斷重印。原因很簡(jiǎn)單。正如一位讀者說的,Win32 API依舊是Windows的基礎(chǔ)。不經(jīng)過《Windows程序設(shè)計(jì)》的洗禮,你很難說自己已經(jīng)真正進(jìn)入Windows程序設(shè)計(jì)技術(shù)的圣殿?!禬indows程序設(shè)計(jì)》分上下兩冊(cè)裝訂。本冊(cè)講述了Windows編程中較高級(jí)的主題。包括圖形、打印機(jī)、聲音和音樂、動(dòng)態(tài)鏈接庫(kù)、多任務(wù)和多線程、多文檔界面等內(nèi)容,為開發(fā)人員提供了更全面的編程指導(dǎo)。書中代碼可以在圖靈網(wǎng)站www.turingbook.com《Windows程序設(shè)計(jì)》網(wǎng)頁(yè)免費(fèi)注冊(cè)下載。

作者簡(jiǎn)介

  Charles Petzold,微軟技術(shù)領(lǐng)域的大師級(jí)專家。他的著作和文章為Wiridows程序設(shè)計(jì)技術(shù)的推廣和普及作出了巨大貢獻(xiàn)。1994年被微軟公司授予“Windows先驅(qū)獎(jiǎng)”,是全球唯一獲此殊榮的技術(shù)作家。他也是資格最老的微軟MVP之一。除本書外,他撰寫的The Annotated Tunng(中文版將由人民郵電出版社出版)和Code等書也是膾炙人口的名著。

圖書目錄

上冊(cè)
 Section I The Basics
  Chapter 1 Getting Started 
   The Windows Environment 
    A History of Windows 
    Aspects of Windows 
    Dynamic Linking 
   Windows Programming Options 
    APIs and Memory Models 
    Language Options 
    The Programming Environment 
    API Documentation 
   Your First Windows Program 
    A Character-Mode Model 
    The Windows Equivalent 
    The Header Files 
    Program Entry Point 
    The MessageBox Function 
    Compile, Link, and Run 
  Chapter 2 An Introduction to Unicode 
   A Brief History of Character Sets 
    American Standards 
    The World Beyond 
    Extending ASCII 
    Double-Byte Character Sets 
    Unicode to the Rescue 
   Wide Characters and C 
    The char Data Type 
    Wider Characters 
    Wide-Character Library Functions 
    Maintaining a Single Source 
   Wide Characters and Windows 
    Windows Header File Types 
    The Windows Function Calls 
    Windows?String Functions 
    Using printf in Windows 
    A Formatting Message Box 
    Internationalization and This Book 
  Chapter 3 Windows and Messages 
   A Window of One's Own 
    An Architectural Overview 
    The HELLOWIN Program 
    Thinking Globally 
    Registering the Window Class 
    Creating the Window 
    Displaying the Window 
    The Message Loop 
    The Window Procedure 
    Processing the Messages 
    Playing a Sound File 
    The WM_PAINT Message 
    The WM_DESTROY Message 
   The Windows Programming Hurdles 
    Don’t Call Me, I'll Call You 
    Queued and Nonqueued Messages 
    Get In and Out Fast 
  Chapter 4 An Exercise in Text Output 
   Painting and Repainting 
    The WM_PAINT Message 
    Valid and Invalid Rectangles
   An Introduction to GDI 
    The Device Context 
    Getting a Device Context Handle: Method One 
    The Paint Information Structure 
    Getting a Device Context Handle: Method Two
    TextOut: The Details 
    The System Font 
    The Size of a Character 
    Text Metrics: The Details 
    Formatting Text 
    Putting It All Together 
    The SYSMETS1.C Window Procedure 
    Not Enough Room 
    The Size of the Client Area 
   Scroll Bars 
    Scroll Bar Range and Position 
    Scroll Bar Messages 
    Scrolling SYSMETS 
    Structuring Your Program for Painting 
   Building a Better Scroll 
    The Scroll Bar Information Functions 
    How Low Can You Scroll?
    The New SYSMETS 
    But I Don’t Like to Use the Mouse 
Chapter 5 Basic Drawing 
Chapter 6 The Keyboard 
Chapter 7 The Mouse 
Chapter 8 The Timer 
Chapter 9 Child Window Controls 
Chapter 10 Menus and Other Resources 
Chapter 11 Dialog Boxes 
Chapter 12 The Clipboard 
下冊(cè)

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