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當(dāng)前位置: 首頁出版圖書科學(xué)技術(shù)計算機(jī)/網(wǎng)絡(luò)軟件與程序設(shè)計.NET.NET設(shè)計規(guī)范(第2版 英文版)

.NET設(shè)計規(guī)范(第2版 英文版)

.NET設(shè)計規(guī)范(第2版 英文版)

定 價:¥59.00

作 者: (美)克瓦林納,(美)艾布拉姆斯 著
出版社: 人民郵電出版社
叢編項: 約定、慣用法與模式
標(biāo) 簽: .NET

ISBN: 9787115214454 出版時間: 2010-01-01 包裝: 平裝
開本: 16開 頁數(shù): 443 字?jǐn)?shù):  

內(nèi)容簡介

  《.NET設(shè)計規(guī)范:約定、慣用法與模式(第2版·英文版)》關(guān)注直接影響框架可編程能力的設(shè)計問題,為框架設(shè)計師和廣大開發(fā)人員設(shè)計高質(zhì)量的軟件提供了權(quán)威的指南,這一版更新至.NET 3.5。書中內(nèi)容涉及框架設(shè)計的基本原則和規(guī)范,常用設(shè)計慣用法,為命名空間、類型、成員等框架各部分命名的規(guī)范,框架中常用設(shè)計模式的規(guī)范等。同時,書中添加了來自經(jīng)驗豐富的框架設(shè)計師、業(yè)界專家及用戶給出的評注,為書中的許多規(guī)范增色不少。《.NET設(shè)計規(guī)范:約定、慣用法與模式(第2版·英文版)》為框架設(shè)計師必讀之作,也可用作.NET開發(fā)人員的技術(shù)參考書。

作者簡介

  克瓦琳娜(Krzysztof Cwalina),微軟公司.NET Franmwork開發(fā)組項目經(jīng)理。他為.NET Framework設(shè)計了多個API。還開發(fā)了FxCop等框架開發(fā)工具。目前,他正致力于在微軟內(nèi)部開發(fā)推廣設(shè)計規(guī)范。將其應(yīng)用到.NET Framework中。同時負(fù)責(zé)核心.NET Framework API的交付。艾布拉姆斯(Brad Abrams),微軟公司CLR開發(fā)組和.NET Framework開發(fā)組的創(chuàng)始人之一,目前是項目經(jīng)理主管。他參與制定了CLS、.NET Framework設(shè)計規(guī)范以及ECMA/ISOCLI標(biāo)準(zhǔn)中程序庫標(biāo)準(zhǔn)。著有Programming in the.NET Environment、.NET Framework StandardLibrary Annotated Reference(卷1和卷2)等書。

圖書目錄

1 Introduction 
 1.1 Qualities of a Well-Designed Framework 
  1.1.1 Well-Designed Frameworks Are Simple 
  1.1.2 Well-Designed Frameworks Are Expensive to Design 
  1.1.3 Well-Designed Frameworks Are Full of Trade-Offs 
  1.1.4 Well-Designed Frameworks Borrow from the Past 
  1.1.5 Well-Designed Frameworks Are Designed to Evolve 
  1.1.6 Well-Designed Frameworks Are Integrated 
  1.1.7 Well-Designed Frameworks Are Consistent 
2 Framework Design Fundamentals 
 2.1 Progressive Frameworks 
 2.2 Fundamental Principles of Framework Design 
  2.2.1 The Principle of Scenario-Driven Design 
  2.2.2 The Principle of Low Barrier to Entry 
  2.2.3 The Principle of Self-Documenting Object Models 
  2.2.4 The Principle of Layered Architecture 
3 Naming Guidelines 
 3.1 Capitalization Conventions 
  3.1.1 Capitalization Rules for Identifiers 
  3.1.2 Capitalizing Acronyms 
  3.1.3 Capitalizing Compound Words and Common Terms 
  3.1.4 Case Sensitivity 
 3.2 General Naming Conventions 
  3.2.1 WordChoice 
  3.2.2 Using Abbreviations and Acronyms 
  3.2.3 Avoiding Language-Specific Names 
  3.2.4 Naming New Versions of Existing APIs 
 3.3 Names of Assemblies and DLLs 
 3.4 Names of Namespaces 
  3.4.1 Namespaces and Type Name Conflicts 
 3.5 Names of Classes, Structs, and Interfaces 
  3.5.1 Names of Generic Type Parameters 
  3.5.2 Names of Common Types 
  3.5.3 Naming Enumerations 
 3.6 Names of Type Members 
  3.6.1 Names of Methods 
  3.6.2 Names of Properties 
  3.6.3 Names of Events 
  3.6.4 Naming Fields 
 3.7 Naming Parameters 
  3.7.1 Naming Operator Overload Parameters 
 3.8 Naming Resources 
4 Type Design Guidelines 
 4.1 Types and Namespaces 
  4.1.1 Standard Subnamespace Names 
 4.2 Choosing Between Class and Struct 
 4.3 Choosing Between Class and Interface 
 4.4 Abstract Class Design 
 4.5 Static Class Design 
 4.6 Interface Design 
 4.7 Struct Design 
 4.8 EnumDesign 
  4.8.1 Designing Flag Enums 
  4.8.2 Adding Values to Enums 
 4.9 Nested Types 
 4.10 Types and Assembly Metadata 
5 MemberDesign 
 5.1 General Member Design Guidelines 
  5.1.1 Member Overloading 
  5.1.2 Implementing Interface Members Explicitly 
  5.1.3 Choosing Between Properties and Methods 
 5.2 Property Design 
  5.2.1 Indexed Property Design 
  5.2.2 Property Change Notification Events 
 5.3 Constructor Design 
  5.3.1 Type Constructor Guidelines 
 5.4 Event Design 
  5.4.1 Custom Event Handler Design 
 5.5 Field Design 
 5.6 Extension Methods 
 5.7 Operator Overloads 
  5.7.1 Overloading Operator == 
  5.7.2 Conversion Operators 
 5.8 Parameter Design 
  5.8.1 Choosing Between Enum and Boolean Parameters 
  5.8.2 Validating Arguments 
  5.8.3 Parameter Passing 
  5.8.4 Members with Variable Number of Parameters 
  5.8.5 Pointer Parameters 
6 Designing for Extensibility 
 6.1 Extensibility Mechanisms 
  6.1.1 Unsealed Classes 
  6.1.2 Protected Members 
  6.1.3 Events and Callbacks 
  6.1.4 Virtual Members 
  6.1.5 Abstractions (Abstract Types and Interfaces) 
 6.2 Base Classes 
 6.3 Sealing 
7 Exceptions 
 7.1 Exception Throwing 
 7.2 Choosing the Right Type of Exception to Throw 
  7.2.1 Error Message Design 
  7.2.2 Exception Handling 
  7.2.3 Wrapping Exceptions 
 7.3 Using Standard Exception Types 
  7.3.1 ExceptCon and SystemExcept~on 
  7.3.2 AppL ~cat~onExcept~on 
  7.3.3 InvaL ~dOperat~onExceptCon 
  7.3.4 ArgumentExcept~on, ArgumentNuL LExcept~on, and ArgumentOutOfRangeExcept~on 
  7.3.5 NuL LReferenceExcept~on, IndexOutOfRangeExcept~on, and AccessVCoLatConExcept~on 
  7.3.6 StackOverfLowExcept~on 
  7.3.7 utOfMemoryExcept~on 
  7.3.8 ComExcept~on, SEHExceptCon, and Execut~onEng~ne-Exception 
 7.4 Designing Custom Exceptions 
 7.5 Exceptions and Performance 
  7.5.1 Tester-Doer Pattern 
  7.5.2 Try-Parse Pattern 
8 Usage Guidelines 
 8.1 Arrays 
 8.2 Attributes 
 8.3 Collections 
  8.3.1 Collection Parameters 
  8.3.2 Collection Properties and Return Values 
  8.3.3 Choosing Between Arrays and Collections 
  8.3.4 Implementing Custom Collections 
 8.4 DateTime and DateTimeOffset 
 8.5 ICloneable 
 8.6 IComparable and IEquatable 
 8.7 IDisposable 
 8.8 Nuiiable 
 8.9 Object 
  8.9.1 Object. EquaLs 
  8.9.2 Object. GetHashCode 
  8.9.3 Object. ToStrlng271
 8.10 Serialization 
  8.10.1 Choosing the Right Serialization Technology to Support 
  8.10.2 Supporting Data Contract Serialization 
  8.10.3 Supporting XML Serialization 
  8.10.4 Supporting Runtime Serialization 
 8.11 UrL 283
  8.11.1 System. Urn. Implementation Guidelines 
 8.12 System.Xml Usage 
 8.13 Equality Operators 
  8.13.1 Equality Operators on Value Types 
  8.13.2 Equality Operators on Reference Types 
9 Common Design Patterns 
 9.1 Aggregate Components 
  9.1.1 Component-Oriented Design 
  9.1.2 FactoredTypes 
  9.1.3 Aggregate Component Guidelines 
 9.2 The Async Patterns 
  9.2.1 Choosing Between the Async Patterns 
  9.2.2 Classic Async Pattern 
  9.2.3 Classic Async Pattern Basic Implementation Example 
  9.2.4 Event-Based Async Pattern 
  9.2.5 Supporting Out and Ref Parameters 
  9.2.6 Supporting Cancellation 
  9.2.7 Supporting Progress Reporting 
  9.2.8 Supporting Incremental Results 
 9.3 Dependency Properties 
  9.3.1 Dependency Property Design 
  9.3.2 Attached Dependency Property Design 
  9.3.3 Dependency Property Validation 
  9.3.4 Dependency Property Change Notifications 
  9.3.5 Dependency Property Value Coercion 
 9.4 Dispose Pattern 
  9.4.1 Basic Dispose Pattern 
  9.4.2 Finalizable Types 
 9.5 Factories 
 9.6 LINQ Support 
  9.6.1 Overview of LINQ 
  9.6.2 Ways of Implementing LINQ Support 
  9.6.3 Supporting LINQ through IEnumerabLe 
  9.6.4 Supporting LINQ through IOueryabLe~T~ 
  9.6.5 Supporting LINQ through the Query Pattern 
 9.7 Optional Feature Pattern 
 9.8 Simulating Covariance 
 9.9 Template Method 
 9.10 Timeouts 
 9.11 XAML Readable Types 
 9.12 And in the End... 
A C# Coding Style Conventions 
 A.1 General Style Conventions 
  A.1.1 Brace Usage 
  A.1.2 Space Usage 
  A.1.3 Indent Usage 
  A.1.4 Other 367
 A.2 Naming Conventions 
 A.3 Comments 
 A.4 File Organization 
B Using FxCop to Enforce the Framework Design Guidelines 
 B.1 What Is FxCop? 
 B.2 The Evolution of FxCop 
 B.3 How Does It Work? 
 B.4 FxCop Guideline Coverage 
  B.4.1 FxCop Rules for the Naming Guidelines 
  B.4.2 FxCop Rules for the Type Design Guidelines 
  B.4.3 FxCop Rules for Member Design 
  B.4.4 FxCop Rules for Designing for Extensibility 
  B.4.5 FxCop Rules for Exceptions 
  B.4.6 FxCop Rules for Usage Guidelines 
  B.4.7 FxCop Rules for Design Patterns 
C Sample API Specification 
Glossary 
Suggested Reading List 
Index

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