WHY BEAUTIFUL TEAMS? PREFACE 1 LEADERSHIP Part One PEOPLE 2 WHY UGLY TEAMS WIN 3 BUILDING VIDEO GAMES 4 BUILDING THE PERFECT TEAM 5 WHAT MAKES DEVELOPERS TICK 6 INSPIRING PEOPLE 7 BRINGING THE MUSIC INDUSTRY INTO THE 21ST CENTURY 8 INNER SOURCE Part Two GOALS 9 CREATING TEAM CULTURES 10 PUTTING THE \1\ IN FAILURE 11 PLANNING 12 THE COPYFIGHTERS TAKE MORDOR 13 DEFENDING THE FREE WORLD 14 SAVING LIVES Part Three PRACTICES 15 BUILDING A TEAM WITH COLLABORATION AND LEARNING 16 BETTER PRACTICES 17 MEMORIES OF TRW'S SOFTWARE PRODUCTIVITY PROJECT 18 BUILDING SPACESHIPS 19 SUCCEEDING WITH REQUIREMENTS 20 DEVELOPMENT AT GOOGLE 21 TEAMS AND TOOLS 22 RESEARCH TEAMS 23 THE HADS TEAM Part Four OBSTACLES 24 BAD BOSS 25 WELCOME TO THE PROCESS 26 GETTING PAST OBSTACLES 27 SPEED VERSUS QUALITY 28 TIGHT, ISN'T IT? 29 INSIDE AND OUTSIDE THE BOX 30 COMPILING THE VOICE OF A TEAM Part Five MUSIC 31 PRODUCING MUSIC CONTRIBUTORS INDEX