Unit 1 Design History & Theory Lesson 1 Design-Led Innovation Lesson 2 Design Revolution: An Interview with Emily Pilloton Lesson 3 Interaction Design Lesson 4 The Kyoto Design Declaration: Building a Sustainable Future Lesson 5 Design and Culture Lesson 6 Italian Design Unit 2 Design Fundamental Lesson 7 Why User Experience Cannot Be Designed Lesson 8 Painter-Van Gogh Lesson 9 Myths about Paper Prototyping Lesson 10 On the Case Study Method of Research and Teaching in Design Lesson 11 User Research Strategies: What Works, What Does Not Work Lesson 12 Handmade and Craftsman Unit 3 Product Design Lesson 13 Sir Jonathan Ive, the British Man Behind the Design of Apples Iconic Products Lesson 14 The Mobile Office Lesson 15 iPod: 10 Breathtaking Years of lndustrial Design Lesson 16 Does Culture Matter for Product Design Lesson 17 Insect and Design Lesson 18 A Bitter Pill to Swallow: The Rise and Fall of the Tablet Computer Unit 4 Visual Design Lesson 19 Understanding Web Design Lesson 20 Information Design: the Understanding Discipline Lesson 21 Communication as Design Lesson 22 Do Typefaces Really Matter? Lesson 23 Bifocal Display Unit 5 Technology & Design Lesson 24 Saving Advertising (Part Ⅰ) Lesson 25 Just in Time Design Lesson 26 How Much Do We Need?—Materials Knowledge Lesson 27 Eye Tracking Lesson 28 3-D Printers Redefine Industrial Design Lesson 29 Brain, Body and Bytes: Psychophysiological User Interaction Lesson 30 Behind the Google Goggles, Virtual Reality Unit 6 Service Design Lesson 31 Copycat Design as An Open Platform for Innovation Lesson 32 The Future of Context: Mobile Reading from Google to Flipboard to FLUD Lesson 33 Making Things Fun: an Introduction to Gamification Lesson 34 The Truth about SoLoMo