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計(jì)算機(jī)專業(yè)英語(yǔ)

計(jì)算機(jī)專業(yè)英語(yǔ)

定 價(jià):¥34.00

作 者: 吳麗君 主編
出版社: 北京大學(xué)出版社
叢編項(xiàng):
標(biāo) 簽: 計(jì)算機(jī)

ISBN: 9787301212950 出版時(shí)間: 2012-10-01 包裝: 平裝
開本: 16開 頁(yè)數(shù): 269 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  《21世紀(jì)全國(guó)應(yīng)用型本科計(jì)算機(jī)案例型規(guī)劃教材:計(jì)算機(jī)專業(yè)英語(yǔ)》按計(jì)算機(jī)知識(shí)結(jié)構(gòu)的層次對(duì)計(jì)算機(jī)科學(xué)與技術(shù)學(xué)科知識(shí)進(jìn)行系統(tǒng)化和科學(xué)化的闡述,詳細(xì)介紹計(jì)算機(jī)專業(yè)基礎(chǔ)、專業(yè)技術(shù)及專業(yè)前沿知識(shí),并根據(jù)知識(shí)點(diǎn)分成12章,分別講述Intenet基礎(chǔ)、操作系統(tǒng)、編程語(yǔ)言、程序設(shè)計(jì)基礎(chǔ)、數(shù)據(jù)結(jié)構(gòu)和算法、軟件工程、數(shù)據(jù)庫(kù)系統(tǒng)、網(wǎng)絡(luò)和Internet、計(jì)算機(jī)圖形和圖像、電子商務(wù)、人工智能、多媒體專業(yè)知識(shí)。書中每一章中都列出了關(guān)鍵詞匯,并對(duì)一些較難翻譯和理解的句子及短語(yǔ)進(jìn)行了注釋,在每一章后面還列出了反映最新技術(shù)并且與正文內(nèi)容相關(guān)的一篇閱讀材料,以便提高讀者閱讀計(jì)算機(jī)英文文獻(xiàn)的水平。在每一章的最后給出了練習(xí)題,幫助讀者鞏固所學(xué)知識(shí),并附有譯文,供讀者參考。《21世紀(jì)全國(guó)應(yīng)用型本科計(jì)算機(jī)案例型規(guī)劃教材:計(jì)算機(jī)專業(yè)英語(yǔ)》可作為計(jì)算機(jī)科學(xué)與技術(shù)專業(yè)及相關(guān)電子類、信息類專業(yè)本科學(xué)生的教學(xué)用書,也可作為相關(guān)領(lǐng)域?qū)I(yè)技術(shù)人員的參考書。

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圖書目錄

Chapter 1 Introduction to Compute 1.1 The history of compute 1.2 Hardware concepts and its development 1.2.1 Hardware concepts 1.2.2 Development of computing hardware 1.3 Development of software 1.3.1 The fit generation 1.3.2 The second generation 1.3.3 The third generation 1.3.4 The fourth generation 1.4 Reading material: Steve JobsChapter 2 Operating Systems 2.1 The history of operating systems 2.2 The operating system functio 2.2.1 Starting up compute 2.2.2 Loading applicatio 2.2.3 Controlling of I/O operatio 2.2.4 Memory management 2.2.5 File management 2.2.6 Command interpretation 2.3 Modem operating systems 2.3.1 UNIX 2.3.2 Windows XP 2.3.3 Vista 2.3.4 Linux 2.4 Reading material: Windows 7 now available to allChapter 3 Programming Languages. 3.1 Concepts of programming languages 3.2 The history of programming languages 3.3 Components of programming languages 3.3.1 Variables and data types 3.3.2 Cotants and literals 3.3.3 Comments 3.3.4 Procedures 3.3.5 Functio 3.4 Reading material: Where C# fits inChapter 4 Programming Fundamentals 4.1 The organization of programming languages 4. l. 1 Programming language facto 4.1.2 Programming language abstractio 4.1.3 Computer language types 4.2 The programming statements 4.3 Object-Oriented programming 4.3.1 Object 4.3.2 Class 4.3.3 Inheritances 4.3.4 Encapsulatio 4.3.5 Messages 4.4 Reading material: Java languageChapter 5 Data Structures and Algorithms 5.1 Data structures 5.1.i Stacks 5.1.2 Queues 5.1.3 Trees 5.1.4 Array 5.1.5 List 5.2 The concept of an algorithm 5.2.1 The formal definition of an algorithm 5.2.2 The abstract nature of algorithms 5.3 Algorithm representation 5.3.1 Primitives 5.3.2 Pseudo code 5.4 Common algorithms 5.4.1 Recuion 5.4.2 Sorting 5.4.3 Searching 5.5 Reading material: Sorting algorithmChapter 6 Software Engineering 6. l The history of software engineering 6.2 Software design fundamentals 6.2.1 Stepwise refinement 6.2.2 Abstraction 6.2.3 Software architecture 6.2.4 Data structure 6.2.5 Program structure and modularity 6.2.6 Software procedure 6.2.7 Information hiding 6.2.8 Design representation 6.3 Traditional design methodology 6.4 Modern design methodologies 6.4.1 Object oriented technology 6.4.2 Prototyping 6.5 Tools of modeling 6.5.1 Dataflow diagram 6.5.2 Data dictionary 6.5.3 Unified modeling language 6.6 Reading material: Software development processChapter 7 Database Systems 7.1 The history of databases 7.2 The concepts of databases 7.2.1 The relational mode 7.2.2 The Structured Query Language (SQL) 7.2.3 ACID properties 7.3 Database design 7.3.1 The definitio and concepts 7.3.2 Database normalization 7.4 Database warehousing 7.4.1 Dimeional design 7.4.2 Data warehouse design coideratio 7.5 Data mining 7.6 Reading material: Database managementChapter 8 Networking and the Internet 8.1 The networking fundamentals 8.1.1 Network topology 8.1.2 Interface timing 8.1.3 Line configuration 8.1.4 Data interfaces 8.1.5 Network application paradigms 8.2 The World Wide Web 8.2.1 Web implementation 8.2.2 HTML 8.3 The application of the Internet 8.4 Reading material: Network firewallsChapter 9 Computer Graphics and Images 9.1 The fields of computer imagery 9.1.1 Graphics 9.1.2 Image processing 9.1.3 Computer vision 9.2 Steps of image processing operatio 9.3 Graphics software 9.3.1 Desktop publishing 9.3.2 Electronic publishing (CD-ROMs and the Internet) 9.4 Animation 9.4.1 Flash 9.4.2 3ds Max 9.5 Reading material: Digital photographyChapter 10 Electronic Commerce 10.1 An introduction to electronic commerce 10.1.1 The difference between traditional business andE-Commerce 10.1.2 The types of E-Commerce 10.1.3 Benefits of E-Commerce 10.2 Electronic payment system 10.2.1 Electronic bank 10.2.2 Electronic funds trafer 10.2.3 Credit cards and smart cards 10.3 E-Commerce security 10.4 Reading material: The criminal incentiveChapter 11 Artificial Intelligence 11.1 An introduction to artificial intelligence 11.2 The goals of artificial intelligence 11.2.1 Acting humanly 11.2.2 Thinking humanly 11.2.3 Thinking rationally 11.2.4 Acting rationally 11.3 The research subjects of AI 11.3.1 Solutio to hard problems 11.3.2 Automatic tralation 11.3.3 Intelligent control and intelligent management 11.3.4 Intelligent decision-making 11.3.5 Intelligent simulation 11.3.6 Machine learning 11.4 Expert system 11.5 Reading material: Genetic algorithmChapter 12 Multimedia 12.1 Elements of Multimedia 12.1.1 Text 12.1.2 Audio sound 12.1.3 Static graphics images 12.1.4 Animation 12.2 Multimedia technologies 12.3 Multimedia networking 12.4 Applicatio of multimedia 12.4.1 Multimedia in business 12.4.2 Multimedia in schools 12.4.3 Multimedia at home 12.4.4 Multimedia in public places 12.4.5 Entertainment 12.4.6 Virtual reality 12.5 Reading material: Microblogging參考文獻(xiàn)

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