David A.Patterson,加州大學伯克利分校計算機科學系教授,美國國家工程研究院院士,IEEE和ACM會士,曾因成功的啟發(fā)式教育方法被IEEE授予JamesH.Mulligan,Jr教育獎章。他因為對RISC技術的貢獻而榮獲1995年IEEE技術成就獎,而在RAID技術方面的成就為他贏得了1999年IEEE ReynoldJohnson信息存儲獎。2000年他和John L.Hennessy分享了John von Neumann獎。JohnL.Hennessy,斯坦福大學校長,IEEE和ACM會士,美國國家工程研究院院士及美國科學藝術研究院院士。Hennessy教授因為在RISC技術方面做出了突出貢獻而榮獲2001年的Eckert-Mauchly獎章,他也是2001年SeymourCray計算機工程獎得主,并且和David A.Patterson分享了2000年John von Neumann獎。
圖書目錄
1 Computer Abstractions and Technology
1.1 Introduction
1.2 Below Your Program
1.3 Under the Covers
1.4 Performance
1.5 The Power Wall
1.6 The Sea Change: The Switch from Uniprocessors to
Multiprocessors
1.7 Real Stuff. Ma:nufacturing and Benchmarking the AMD Opteron
X4
1.8 Fallacies and Pitfalls
1.9 Concluding Remarks
1.10 Historical Perspective and Further Reading
1.11 Exercises
2 Instructions:l.anguage of the Computer
2.1 Introduction
2.2 0perations of the Computer Hardware
2.3 0perands of the Computer Hardware
2.4 Signed and Unsigned Numbers
2.5 Representing Instructions in the Computer
2.6 Logical Operations
2.7 Instructions for Making Decisions
2.8 Supporting Procedures in Computer Hardware
2.9 Communicating with People
2.10 MIPS Addressing for 32-Bit Immediates and Addresses
2.11 Parallelism and Instructions: Synchronization
2.12 Translating and Starting a Program
2.13 A C Sort Example to Put It All Together2.14 Arrays versus
Pointers
2.15 Advanced Material: Compiling C and Interpreting Java
2.16 Real Stuff:ARM Instructions
2.17 Real Stuff: x86 Instructions
2.18 Fallacies and Pitfalls
2.19 Concluding Remarks
2.20 Historical Perspective and Further Reading
2.21 Exerases
3 Arithmetic for Computers
3.1 Introduction
3.2 Addition and Subtraction
3.3 Multiplication
3.4 Division
3.5 Floating Point
3.6 Parallelism and Computer Arithmetic: Associativity
3.7 Real Stuff: Floating Point in the x86
3.8 Fallacies and Pitfalls
3.9 Concluding Remarks
3.10 Historical Perspective and Further Reading
3.11 Exerases
4 The Processor
4.1 Introduction
4.2 Logic Design Conventions
4.3 Building a Datapath
4.4 A Simple Implementation Scheme
4.5 An Overview of Pipelining
4.6 Pipelined Datapath and Control
4.7 Data Hazards: Forwarding versus Stalling
4.8 Control Hazards
4.9 Exceptions
4.10 Parallelism and Advanced Instruction-Level Parallelism
4.11 Real Stuff the AMD Opteron X4 (Barcelona) Pipeline
4.12 Advanced Topic: an Introduction to Digital Design Using a
Hardware Design Language to Describe and Model a Pipeline and More
Pipelining Illustrations
4.13 Fallciaes and Pitfalls
4.14 Concluding Remarks
4.15 Historical Perspective and Further Reading
4.16 Exerases
5 Large and Fast: Exploiting Memory Hierarchy
6 Storage and Other I/O Topics
7 Multicores, Multiprocessors, and Clusters
A Graphics and Computing GPUs A-2
B Assemblers, Linkers, and the SPIM Simulator B-2
C The Basics of Loglc Design C-2
D Mapping Control to Hardware D-2
e A Survey of RISC Architectures for Desktop, Server, and Embedded
Computers E-2
G Glossary G-1
F Further Reading FR-1