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3ds Max角色設(shè)計(jì)實(shí)例教程

3ds Max角色設(shè)計(jì)實(shí)例教程

定 價(jià):¥79.80

作 者: 陳峰,閆啟文,雷光 著
出版社: 中國(guó)鐵道出版社
叢編項(xiàng):
標(biāo) 簽: 暫缺

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ISBN: 9787113225377 出版時(shí)間: 2017-01-01 包裝: 平裝
開(kāi)本: 16開(kāi) 頁(yè)數(shù): 344 字?jǐn)?shù):  

內(nèi)容簡(jiǎn)介

  本書(shū)通過(guò)六個(gè)典型實(shí)例,詳細(xì)介紹了各種常見(jiàn)角色模型的制作流程、方法和技巧。書(shū)中首先介紹了角色設(shè)計(jì)的必備知識(shí),然后詳細(xì)介紹了男性角色、女性角色、兒童角色、四足動(dòng)物角色、游戲卡通角色、游戲怪獸角色的設(shè)計(jì)全過(guò)程。書(shū)中真正做到了把軟件當(dāng)作實(shí)現(xiàn)設(shè)計(jì)創(chuàng)意的工具來(lái)介紹。引領(lǐng)讀者通過(guò)多種軟件結(jié)合,高效地完成角色設(shè)計(jì)是本書(shū)的核心。

作者簡(jiǎn)介

  陳峰,沈陽(yáng)理工大學(xué)藝術(shù)設(shè)計(jì)學(xué)院,副教授,中國(guó)工業(yè)設(shè)計(jì)學(xué)會(huì)會(huì)員。從事工業(yè)設(shè)計(jì)設(shè)計(jì)教學(xué)科研工作10年,精通計(jì)算機(jī)輔助設(shè)計(jì),產(chǎn)品設(shè)計(jì)程序與方法。多年指導(dǎo)學(xué)生參加藝術(shù)設(shè)計(jì)競(jìng)賽,獲得多項(xiàng)獎(jiǎng)勵(lì)。編寫(xiě)著作3部。發(fā)表論文10余篇,EI檢索5篇,SCI檢索1篇。閆啟文,沈陽(yáng)理工大學(xué)藝術(shù)設(shè)計(jì)學(xué)院,教授,碩士生導(dǎo)師,設(shè)計(jì)藝術(shù)學(xué)學(xué)科帶頭人。中國(guó)工業(yè)設(shè)計(jì)協(xié)會(huì)會(huì)員,中國(guó)室內(nèi)外設(shè)計(jì)家協(xié)會(huì)會(huì)員,中國(guó)動(dòng)畫(huà)協(xié)會(huì)會(huì)員,遼寧青年美術(shù)家協(xié)會(huì)理事,沈陽(yáng)市動(dòng)漫藝術(shù)協(xié)會(huì)副主席,沈陽(yáng)理工大學(xué)藝術(shù)設(shè)計(jì)學(xué)院學(xué)術(shù)委員會(huì)主任。出版專(zhuān)著8部,主要學(xué)術(shù)刊物發(fā)表論文9篇。雷光,沈陽(yáng)理工大學(xué)藝術(shù)設(shè)計(jì)學(xué)院,教授,碩士生導(dǎo)師,學(xué)術(shù)帶頭人。中國(guó)工業(yè)設(shè)計(jì)協(xié)會(huì)會(huì)員,中國(guó)室內(nèi)外設(shè)計(jì)家協(xié)會(huì)會(huì)員,中國(guó)動(dòng)畫(huà)協(xié)會(huì)會(huì)員。出版著作7部,在省級(jí)刊物上發(fā)表論文多篇。

圖書(shū)目錄

第1 章角色設(shè)計(jì)必備知識(shí)......................................................................................................1
1.1 3ds Max 基礎(chǔ)與常用建模工具..............................................................................................1
1.1.1 3ds Max 操作界面......................................................................................................1
1.1.2 工具欄.........................................................................................................................4
1.1.3 常用建模方法...........................................................................................................10
1.1.4 多邊形建模工具詳解...............................................................................................11
1.2 人體結(jié)構(gòu)...............................................................................................................................21
1.2.1 男女骨骼及肌肉區(qū)別...............................................................................................23
1.2.2 模型布線...................................................................................................................25
1.3 3ds Max 軟件基本設(shè)置........................................................................................................29

第2 章男性角色設(shè)計(jì)...........................................................................................................32
2.1 設(shè)置參考圖...........................................................................................................................36
2.2 制作頭部...............................................................................................................................40
2.2.1 制作鼻子和嘴巴.......................................................................................................41
2.2.2 制作眼睛和臉龐.......................................................................................................48
2.2.3 制作耳朵...................................................................................................................59
2.2.4 頭部的整體融合修改...............................................................................................66
2.3 制作身體...............................................................................................................................70
2.4 制作手臂...............................................................................................................................80
2.5 制作手...................................................................................................................................83
2.6 制作腿部...............................................................................................................................88
2.7 制作腳..................................................................................................................................92
2.8 整體拼接比例調(diào)整...............................................................................................................99
2.9 UV 拆分..............................................................................................................................102
2.10 貼圖設(shè)置和渲染設(shè)置.......................................................................................................110
2.11 骨骼蒙皮...........................................................................................................................118
2.12 姿態(tài)調(diào)整和衣服制作.......................................................................................................123

第3 章女性角色設(shè)計(jì).........................................................................................................129
3.1 Makehuman 軟件必備知識(shí)................................................................................................132
3.1.1 Makehuman 軟件基礎(chǔ)............................................................................................132
3.1.2 參數(shù)詳解.................................................................................................................137
3.2 調(diào)整所需人體結(jié)構(gòu)和形狀.................................................................................................167
3.3 UVLayout 軟件中拆分模型UV........................................................................................172
3.3.1 UVLayout 軟件操作基礎(chǔ).......................................................................................172
3.3.2 模型UV 拆分.........................................................................................................177
3.4 在ZBrush 中調(diào)整姿態(tài).......................................................................................................187
3.5 Marvelous Designer 軟件制作衣服....................................................................................196
3.6 案例解析.............................................................................................................................216
3.7 Marvelous Designer 軟件中姿態(tài)調(diào)整和衣服制作............................................................221
3.8 綜合調(diào)整.............................................................................................................................227
3.9 頭發(fā)和材質(zhì)設(shè)置.................................................................................................................230

第4 章小女孩角色設(shè)計(jì)......................................................................................................236
4.1 在FaceGen Modeller 軟件中制作頭部模型.....................................................................237
4.2 制作身體.............................................................................................................................246
4.3綜合調(diào)整.............................................................................................................................256
4.4 制作衣服和鞋子.................................................................................................................260
4.5 材質(zhì)和骨骼.........................................................................................................................266
4.6 蒙皮修改.............................................................................................................................269

第5 章四足動(dòng)物角色設(shè)計(jì)..................................................................................................276
5.1 制作模型.............................................................................................................................276
5.1.1 制作模型主要部分.................................................................................................276
5.1.2 調(diào)整模型細(xì)節(jié).........................................................................................................286
5.2 在Mudbox 中調(diào)整姿態(tài)......................................................................................................293

第6 章游戲卡通角色制作..................................................................................................303
6.1 臉部生成器插件介紹及頭部調(diào)整.....................................................................................303
6.2 制作身體.............................................................................................................................309
6.3 制作手.................................................................................................................................311
6.4 制作腳.................................................................................................................................313
6.5 制作頭發(fā).............................................................................................................................315
6.6 制作耳朵.............................................................................................................................317
6.7 制作尾巴.............................................................................................................................318

第7 章游戲怪獸角色設(shè)計(jì)..................................................................................................321
7.1 設(shè)置參考圖.........................................................................................................................321
7.2 設(shè)計(jì)模型.............................................................................................................................323
7.2.1 制作怪獸頭部.........................................................................................................323
7.2.2 制作怪獸身體、腿部和腳.....................................................................................329
7.2.3 制作怪獸胳膊和手.................................................................................................332

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