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大眾媒體與流行文化研究(英文版)

大眾媒體與流行文化研究(英文版)

定 價:¥28.00

作 者: 李川 編
出版社: 中國礦業(yè)大學(xué)出版社
叢編項:
標(biāo) 簽: 暫缺

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ISBN: 9787564648497 出版時間: 2020-12-01 包裝: 平裝
開本: 16開 頁數(shù): 203 字?jǐn)?shù):  

內(nèi)容簡介

  本書主要梳理、介紹了當(dāng)前美國大眾媒體及流行文化的歷史發(fā)展和現(xiàn)狀。全書分八章,分別介紹了美國報刊雜志的歷史發(fā)展過程、發(fā)行量、報刊雜志的種類、報刊雜志產(chǎn)業(yè)化的過程等,以及對美國日常生活、流行文化的影響;介紹了電影、電視這種大眾媒體、娛樂形式的發(fā)展過程,技術(shù)更迭對電影電視發(fā)展的影響;介紹了廣告、互聯(lián)網(wǎng)、電子游戲等其他流行文化因素的發(fā)展過程,對傳統(tǒng)媒體如報刊雜志、電影電視的影響以及對美國日常生活、流行文化的影響等。這些大眾媒體及流行文化對豐富美國日常生活,塑造美國流行文化及思想具有重要意義。

作者簡介

暫缺《大眾媒體與流行文化研究(英文版)》作者簡介

圖書目錄

PREFACE
CHAPTER 1 CULTURE AND MASS MEDIA
1.1 Culture and Mass Communication:How They Interact
1.2 Leisure in Mass Media
1.3 Criticism of Mass Society
Questions
CHAPTER 2 NEWSPAPERS: KEEPING THE CULTURE INFORMED
2.1 The Evolution of American Newspapers
2.2 Competing Models of Modern Print Journalism
2.3 Challenges Facing Newspapers Today
Questions
CHAPTER 3 MAGAZINES: THE SPECIALIZED MEDIUM
3.1 The Early History of Magazines
3.2 The Development of Modern Magazines
3.3 The Domination of Specialization
3.4 Magazines' Influence
Questions
CHAPTER 4 MOVIES: CULTURAL REFLECTIONS
4.1 Early Technology and the Development of Movies
4.2 The Hollywood Studio System
4.3 The Studio System's Prosperity
4.4 The Transformation of the Studio System
4.5 Convergence: Movies Adjust to the Digital Turn
Questions
CHAPTER 5 TELEVISION: THE SPREAD OF VISUAL CULTURE
5.1 Early Innovations in TV Technology
5.2 The Development of Cable
5.3 Technology and Convergence Change Viewing Habits
5.4 Major Programming Trends
5.5 Regulatory Challenges to Television and Cable
5.6 The Cultural Impact of Television
Questions
CHAPTER 6 ADVERTISING: THE ART OF PERSUADING
6.1 Early Developments in Advertising
6.2 The Shape of Advertising Today
6.3 Persuasive Techniques in Advertising
6.4 Commercial Speech and Regulating Advertising
Questions
CHAPTER 7 GLOBALIZATION OF INFORMATION ON THE INTERNET
7.1 Impact of the Web on Other Media
7.2 The Web Goes Social
7.3 The Impact of Media Convergence and Mobile Media
7.4 Problems with the Internet
Questions
CHAPTER 8 GAMING: THE POWER OF DIGITAL ENTERTAINMENT
8.1 The Development of Digital Gaming
8.2 The Internet Transforms Gaming
8.3 The Media Playground
8.4 Trends and Issues in Digital Gaming
Questions
BIBLIOGRAPHY

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