Pattern - Oriented Software Architecture A System of Patterns Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal of Siemens AG, Germany Pattern-oriented software architecture is a new approach to software development. This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large-scale applications. A pattern system provides, on one level, a pool of proven solutions to many recurring design problems. On another it shows how to combine individual patterns into heterogeneous structures and as such it can be used to facilitate a constructive development of software systems. Uniquely, the patterns that are presented in this book span several levels of abstraction, from high-level architectural patterns and medium-level design patterns to low-level idioms. The intention of, and motivation for, this book is to support both novices and experts in software development. Novices will gain from the experience inherent in pattern de*ions and experts will hopefully make use of, add to, extend and modify patterns to tailor them to their own needs. None of the pattern de*ions are cast in stone and, just as they are borne from experience, it is expected that further use will feed in and refine individual patterns and produce an evolving system of patterns. Visit our Web Page http://www.wiley.com/compbooks/
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圖書目錄
About this Book Guide to the Reader 1 Patterns 1.1 What is a Pattem? 1.2 What Makes a Pattern? 1.3 Pattern Categories 1.4 Relationships between Patterns 1.5 Pattern Description 1.6 Patterns and Software Architecture 1.7 Summary 2 Architectural Patterns 2.1 Introduction 2.2 From Mud to Structure Layers Pipes and Filters Blackboard 2.3 Distributed Systems Broker 2.4 Interactive Systems Model-View-Controller Presentation-Abstraction-Control 2.5 Adaptable Systems 3 Design Patterns 3.1 Introduction 3.2 Structural Decomposition Whole-Part 3.3 Organization of Work Master-Slave 3.4 Access Control Proxy 3.5 Management Command Processor View Handler 3.6 Communication Forwarder-Receiver Client-Dispatcher-Server Publisher-Subscriber 4 Idioms 4.1 Introduction 4.2 What Can Idioms Provide? 4.3 Idioms and Style 4.4 Where Can You Find Idioms? Counted Pointer 5 Pattern Systems 5.1 What is a Pattern System? 5.2 Pattern Classification 5.3 Pattern Selection 5.4 Pattern Systems as Implementation Guidelines 5.5 The Evolution of Pattern Systems 5.6 Summary 6 Patterns and Software Architecture 7 The Pattern Community 8 Where Will Patterns Go? Notations Glossary References Index of Patterns Index