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面向圖形的軟件建構(gòu)

面向圖形的軟件建構(gòu)

定 價(jià):¥723.20

作 者: Frank Buschmann,Regine Meunier,Hans Rohnert,Peter Sommerlad,Michael Stal 著
出版社: 吉林長白山
叢編項(xiàng):
標(biāo) 簽: 暫缺

ISBN: 9780471958697 出版時(shí)間: 1996-12-01 包裝: 精裝
開本: 頁數(shù): 字?jǐn)?shù):  

內(nèi)容簡介

  Pattern - Oriented Software Architecture A System of Patterns Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal of Siemens AG, Germany Pattern-oriented software architecture is a new approach to software development. This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large-scale applications. A pattern system provides, on one level, a pool of proven solutions to many recurring design problems. On another it shows how to combine individual patterns into heterogeneous structures and as such it can be used to facilitate a constructive development of software systems. Uniquely, the patterns that are presented in this book span several levels of abstraction, from high-level architectural patterns and medium-level design patterns to low-level idioms. The intention of, and motivation for, this book is to support both novices and experts in software development. Novices will gain from the experience inherent in pattern de*ions and experts will hopefully make use of, add to, extend and modify patterns to tailor them to their own needs. None of the pattern de*ions are cast in stone and, just as they are borne from experience, it is expected that further use will feed in and refine individual patterns and produce an evolving system of patterns. Visit our Web Page http://www.wiley.com/compbooks/

作者簡介

暫缺《面向圖形的軟件建構(gòu)》作者簡介

圖書目錄

About this Book
Guide to the Reader
1 Patterns
1.1 What is a Pattem?
1.2 What Makes a Pattern?
1.3 Pattern Categories
1.4 Relationships between Patterns
1.5 Pattern Description
1.6 Patterns and Software Architecture
1.7 Summary
2 Architectural Patterns
2.1 Introduction
2.2 From Mud to Structure
Layers
Pipes and Filters
Blackboard
2.3 Distributed Systems
Broker
2.4 Interactive Systems
Model-View-Controller
Presentation-Abstraction-Control
2.5 Adaptable Systems
3 Design Patterns
3.1 Introduction
3.2 Structural Decomposition
Whole-Part
3.3 Organization of Work
Master-Slave
3.4 Access Control
Proxy
3.5 Management
Command Processor
View Handler
3.6 Communication
Forwarder-Receiver
Client-Dispatcher-Server
Publisher-Subscriber
4 Idioms
4.1 Introduction
4.2 What Can Idioms Provide?
4.3 Idioms and Style
4.4 Where Can You Find Idioms?
Counted Pointer
5 Pattern Systems
5.1 What is a Pattern System?
5.2 Pattern Classification
5.3 Pattern Selection
5.4 Pattern Systems as Implementation Guidelines
5.5 The Evolution of Pattern Systems
5.6 Summary
6 Patterns and Software Architecture
7 The Pattern Community
8 Where Will Patterns Go?
Notations
Glossary
References
Index of Patterns
Index

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